
That comes in in the form of a 4K cinematics pack - a 25GB download that replaces all pre-rendered cutscenes with higher resolution movie files. Essentially, PC users running at 4K need to download two add-ons to get the most out of the game.

Even so, the PC version is worth mentioning, in showing how Monolith handles 4K support. The truth is, Microsoft hosted an event a few days ago where we could go hands-on with the X version, and tackling that - and indeed the PC game - is our next port of call, but for now, the available consoles are our focus.

Ahead of the Shadow of War's Xbox One X support, PS4 Pro inevitably comes out on top on the console front - but with only a month to go, is the bar set high enough on Sony's 'supercharged' console? Having checked out PS4, Xbox One, and PS4 Pro renditions this week, it's clear there's a pecking order to which looks and runs best.

In three years, it takes us from the Lithtech engine to the new Firebird Engine - upgraded code that now supports larger-scale battles, and an expanded Nemesis system. Monolith Productions returns with the follow-up to 2014's superb sleeper hit, Shadow of Mordor, with the ambitious Shadow of War.
